Wide Arc DHC

from $5.00


A maximum of 1 Wide Arc Dual Heavy Cannons maybe be equipped at one time.

Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. Combine with Tactical Consoles and watch those enemies melt before your very eyes.

Energy Type Procs

  • Phaser: 2.5% chance to disable a random subsystem for 5 sec
  • Disruptor: 2.5% chance to lower the targets damage resistance by 10% for 15 sec
  • Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff
  • Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25
  • Tetryon: 2.5% chance to deal additional shield damage
  • Antiproton: +20% critical severity
  • Assimilated Plasma: 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
  • Agony Phaser: 2.5% chance to disable target for 2.5 sec (once per 10 sec) and deal XX phaser damage per sec for 15 sec (Ignore shields)
  • Coalition Disruptor:to target: 2.5% Chance: -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times)
  • Corrosive Plasma:
    • to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields),
    • to target: 2.5% chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
  • Delphic Antiproton:to self: 2.5% Chance to Apply Delphic Overcharge
    • +10% Weapon Crit Chance for 5 sec
    • +10% Weapon Crit Severity for 5 sec
  • Elachi: 2.5% chance to ignore 100% of target's shields and 50% of target's damage resistance
  • Fluidic Antiproton: 2.5% chance to repel and deal physical damage
  • Voth Antiproton: 25% chance on critical hit to reduce enemy damage output by 9.1% for 10 sec
  • Herald Antiproton: 2.5% chance on +7% Bonus Energy Damage to self for 20 sec, can stack 3 times
  • Phased Biomatter: 2.5% chance to apply, in a 1km radius of the target- X - XX Phaser Damage (Split among primary target and up to 4 other foes)
  • Plasmatic Biomatter: 2.5% chance-
    • 1km radius at target- XX plasma damage per sec for 10 sec (ignores shields)
    • -50% flight speed for 10 sec
  • Pulse Phaser:2.5% Chance: Applies Phaser Transfer
    • to Target: -10 All Damage Resistance Rating
    • to Self: +10 All Damage Resistance Rating
  • Integrity-Linked:
    • +5 Starship Hull Capacity
    • +5 Starship Damage Control
  • Emitter-Linked:
    • +5 Starship Shield Restoration
    • +5 Starship Shield Capacity
  • Sensor-Linked:
    • +5 Starship Defensive Maneuvering
    • +5 Starship Weapon Amplification
  • Focusing-Linked
    • +5 Starship Shield Hardness
    • +5 Starship Scientific Readiness
  • Resilience-Linked
    • +5 Starship Ablative Hull Plating
    • +5 Starship Engineering Readiness
  • Targeting-Linked
    • +5 Accuracy Rating
    • +5 Starship Tactical Readiness
  • Covert Phaser: 2.5% Chance: +10% Turn Rate and Flight Speed for 10 sec (stacks up to 5 times)
  • Phasic Harmonic
    • to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
    • to target: 2.5% Chance: X Kinetic Damage per sec for 7.5 sec (Ignores Shields)
  • Ba'ul Antiproton:Each shot chains to an additional target for 5% of attack damage
  • Assimilated Plasma:2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times)
  • Zhat Vash Disruptor:2.5% Chance: Apply Viridium Isotope to Foe for 45sec (max 5 stacks)
    • +4% Bonus Damage with this weapon per Viridium Isotope applied to target